| Mighty Aethur Ltd. |
| Health |
34000 |
Knockback times |
3 |
Speed |
8 |
| Production cost |
2010 |
Production cooldown |
51.2s |
Attack cooldown |
4.27s |
| Attack cycle |
6.0s |
Attack duration |
3.67s |
Push duration |
2.33s |
| Blind spot |
- |
Range |
370 |
Enemy base range |
370 |
| DPS |
2125 |
Area |
-730 ~ 370 |
Damage |
12750 |
| Trigger duration |
1.77s |
Trigger effects |
|
| Specialized to |
Zombie |
| Insane damage |
Deal 500% ~ 600% damage |
|
Abilities below will not be affected by curse |
| Zombie killer |
Final blow prevents zombies from reviving |
| Atlantis Logistix |
| Health |
34000 |
Knockback times |
3 |
Speed |
8 |
| Production cost |
2010 |
Production cooldown |
51.2s |
Attack cooldown |
4.27s |
| Attack cycle |
6.0s |
Attack duration |
3.67s |
Push duration |
2.33s |
| Blind spot |
- |
Range |
370 |
Enemy base range |
370 |
| DPS |
2125 |
Area |
-730 ~ 370 |
Damage |
12750 |
| Trigger duration |
1.77s |
Trigger effects |
|
| Specialized to |
Zombie |
| Insane damage |
Deal 500% ~ 600% damage |
|
Abilities below will not be affected by curse |
| Zombie killer |
Final blow prevents zombies from reviving |
| Ultra Atlantis Logistix |
| Health |
34000 |
Knockback times |
3 |
Speed |
8 |
| Production cost |
2010 |
Production cooldown |
51.2s |
Attack cooldown |
4.27s |
| Attack cycle |
6.0s |
Attack duration |
3.67s |
Push duration |
2.33s |
| Blind spot |
- |
Range |
370 |
Enemy base range |
370 |
| DPS |
2125 |
Area |
-730 ~ 370 |
Damage |
12750 |
| Trigger duration |
1.77s |
Trigger effects |
|
| Specialized to |
Zombie |
| Insane damage |
Deal 500% ~ 600% damage |
| Dodge |
30% to become immune to enemies for 2.0s ~ 2.4s |
|
Abilities below will not be affected by curse |
| Survive |
100% to survive a lethal strike to be knocked back with 1 health |
| Zombie killer |
Final blow prevents zombies from reviving |
| Talents |
|
| Soul strike |
It can attack zombie corpses |
| Slow |
100% for 0.8s ~ 2.0s by 10 levels |
| Immune to |
Weaken |
| Resistance |
Reduce freeze duration by 16% ~ 70% by 10 levels |
| Increase |
Health by 2% ~ 20% by 10 levels |
| Increase |
Damage by 2% ~ 20% by 10 levels |
|